Construction of an animated multi-shot audio-visual dataset for educational content generation[J/OL]. Big Data Research, 2026.
DOI:
Construction of an animated multi-shot audio-visual dataset for educational content generation[J/OL]. Big Data Research, 2026.DOI: 10.11959/j.issn.2096-0271.BDR26166.
Construction of an animated multi-shot audio-visual dataset for educational content generation
面向情景化教育视频生成,现有音视频数据集在多镜头结构、动画域适配和音画一致性方面仍存在不足。构建动画多镜头音视频数据集 Edu-Anime-MultiShot,并形成“场景—镜头”层次组织、分阶段质量过滤和“全局—局部”结构化标注相结合的半自动构建方法。方法重点设计动画多镜头数据治理规则与双阈值门控,并通过场景级角色原型和统一角色 ID 约束降低跨镜头指代漂移。与 TalkCuts 相比,该数据集规模较小,但增加双层结构、对白—角色映射和角色音色信息。人工抽样显示,画外音比例由 24.6% 降至 1.2% 以内。结果表明,该流程可改善数据结构化程度和音画一致性,为教育内容生成提供可复用的数据治理方案。
Abstract
Contextualized educational video generation requires training data with multi-shot structure
animation-domain adaptation
and reliable audio-visual correspondence. To address these requirements
Edu-Anime-MultiShot was constructed
and a semi-automatic construction method integrating scene-shot hierarchical organization
staged quality filtering
and global-local structured annotation was developed. Instead of modifying backbone models
task-specific governance rules and threshold design were emphasized. Visual-subject coverage within each speech interval was used as a local constraint
and the proportion of qualified speech duration was used as a global constraint; a two-level gate was adopted to balance sample retention and audio-visual consistency. Scene-level character prototypes and shot-level unified character IDs were used to reduce cross-shot reference drift. Compared with TalkCuts
which contains more than 500 h of multi-shot human speech videos
the constructed dataset is smaller but provides a scene-shot hierarchy
dialogue-character mapping
and character-level voice attributes for animated educational scenarios. Manual sampling showed that off-screen speech decreased from 24.6% in raw candidates to below 1.2% after governance. The resulting dataset provides a reusable data-governance and structured-annotation framework for educational animation generation
while the platform results should be interpreted as observational evidence rather than causal proof of learning improvement.
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references
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