the proportion of data service revenue is becoming more and more important. The win-win cooperation with Internet Co has become an important option for operators
and the game service has become the main entry point for cooperation between the two sides. Operators face challenges in game experience management
including a sudden surge in explosive game users
loss of users due to poor game experience
word-of-mouth decline
and so on. Traditionalmanagement is invisible and unmanageable
and the efficiency of closed loop processing is low and there may be a lack of means. Based on this background
take the most popular game "King Glory" as example
combined with the SEQ platform
this paper studies the evaluation method of mobile game service in LTE.