Research on 5G game acceleration system based on MEC and NEF
摘要
伴随着移动互联网的发展
原有的4G网络已经无法满足需要
5G应时而生。5G提出了eMBB、mMTC和uRLLC三大场景
并引入了移动边缘计算(MEC)
将计算能力向贴近用户侧迁移。本文通过对5G核心网中网络开放功能(NEF)和MEC架构的分析
提出了应用NEF和MEC组合
为游戏用户提供高可靠和低时延的网络服务。通过在MEC部署游戏加速平台
监测和分析用户使用情况
并将分析结果通过NEF反馈到5G网络
通知网络为用户建立高优先级的连接
达到为用户使用游戏业务加速的目的
提升用户使用体验。
Abstract
With the development of mobile Internet
the original 4 G network has been unable to meet the needs
and 5 G has emerged. 5 G proposes three scenarios of eMBB
mMTC and uRLLC
and introduces MEC to migrate computing power to the user side. Based on the analysis of NEF and MEC architecture in 5 G core network
the combination of NEF and MEC is proposed to provide high reliable and low latency network services for game users. By deploying the game acceleration platform in MEC
monitoring and analyzing user usage
and feeding back the analysis results to 5 G network through NEF
notifying the network to establish a high priority connection for users
so as to accelerate the use of game business for users and enhance user experience.