In order to improve the graphics processing unit (graphic processing unit
GPU) vertex shader in the efficiency of work designed a dual-core improved programmable vertex shader. It could also resolve two commands from the command processor and then referred to PE dual-core processing
this way you can improve processor utilization can strengthen the parallel processor implementation capacity. Using FPGA-based authentication methods
the entire vertex shader use 7% Xilinx V6 series 550T FPGA chip hardware resources
the maximum operating frequency can reach 155.411 MHz.