This paper proposes a kind of based on dynamic LOD (level-of-the detail) multi-control factors of the three-dimensional terrain rendering algorithm
this algorithm improved the traditional LOD terrain rendering algorithm. Firstly
the nodal evaluation system is constructed according to the horizon
surface roughness
and the point of view velocity
at the same time
the four-point view elimination method and the edge addition method are used to eliminate cracks. The experimental results show that compared with the traditional quadtree algorithm
this algorithm can effectively reduce the rendering of useless vertices and significantly improve the rendering efficiency.